Something Unlimited cover art featuring stylised DC superheroines in Lex Luthor's employ

Something Unlimited Review

By MaC 8/10 How we score
Title
Something Unlimited
Developer
Gunsmoke Games Patreon - Discord - itch.io
Released
2017
Platforms
PC · Mac · Android

Lex Luthor has abandoned world domination for something far more lucrative: running a superpowered brothel out of LexCorp Tower. That is the premise of Something Unlimited, Gunsmoke Games’ long-running DC Comics parody trainer, and after years of continuous development the game has grown into one of the most feature-complete entries in the genre. Version 2.4.8 is a substantial package. It is also an occasionally frustrating one.

The Trainer Loop

The core of Something Unlimited is a management-trainer hybrid. You recruit, corrupt, and “train” DC’s most iconic superheroines — Wonder Woman, Supergirl, Black Canary, Zatanna, Hawkgirl, Batgirl, Catwoman, Harley Quinn, and a roster that has expanded considerably across update cycles. Each character arrives with her own resistance threshold and works through a multi-stage corruption path, giving you a constant supply of progression threads to pull on.

Something Unlimited — management overview showing LexCorp operations

The management layer is legitimately engaging. Balancing income, facility upgrades, staff, and character-specific unlock conditions creates a loop that rewards return visits. It is not Dwarf Fortress in complexity, but there is enough systemic depth that decisions carry weight rather than feeling decorative. Players who enjoy progression sandboxes with a large roster of targets will find hours disappear without much resistance.

Art and Animation

This is where Something Unlimited genuinely earns its community reputation. The 2DCG artwork is hand-drawn and immediately recognisable — these women look like their comic-book counterparts filtered through an adult lens, not generics wearing borrowed names. Each heroine has dedicated animated scenes that shift in tone and content as she moves through her corruption arc, giving the progression system a visual payoff that most trainer games fail to deliver.

Something Unlimited — character scene demonstrating the hand-drawn art style

The art has improved visibly across the game’s development history. Scenes produced in the later update cycles are noticeably more polished than the earliest content, though subsequent passes have narrowed the gap. A first-time player working through the game’s natural order will encounter the best work at roughly the right moments.

Writing and Tone

Gunsmoke Games leans hard into the comic-book parody angle and it largely pays off. Lex’s villainous monologuing, the heroines’ scripted resistance giving way to staged corruption, and the broader absurdist logic of a supervillain pivoting into adult entertainment — all of it is written with genuine affection for the source material. The tone is campy and self-aware in the way the best DC stories have always been.

Something Unlimited — dialogue scene capturing the game's parody tone

It is not literary fiction. But the humour lands more often than it misfires, which puts Something Unlimited well ahead of competitors that treat their scripts as a legal minimum.

Where It Stumbles

The management UI has a learning curve that borders on hostile. Information is not surfaced clearly, and early sessions involve a fair amount of guesswork before the logic of the systems becomes legible. The opening hours are slow — content gates are generous once you understand the loop, but the initial ramp demands patience that some players will not extend.

Something Unlimited — UI screen illustrating the management interface

Character depth is also uneven. Some heroines receive extended, well-considered corruption arcs with proper story beats; others feel structurally thin by comparison. With a roster this large, some variance is inevitable, but it is noticeable enough to be a real complaint.

Something Unlimited — in-game scene illustrating content variety across the roster

Verdict

Something Unlimited is one of the most polished trainer games in the AVN space — a long-running project that has used its development time well. The 2DCG art is distinctive and abundant, the management loop has genuine mechanical teeth, and the DC parody framing gives the game a personality that most genre competitors lack entirely. Onboarding friction and variable character depth are legitimate criticisms, but they do not undermine what is ultimately a large, well-crafted package with substantial replay value.

No aggregate community score was available from our data source; this rating of 8/10 reflects the game’s production quality, content volume, and widely established community standing.


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Pros

  • +Distinctive hand-drawn 2DCG art with smooth per-character animations that read as unmistakably DC
  • +Management-trainer loop has genuine systemic depth — resource allocation and unlock gating make choices feel consequential
  • +Huge, ever-expanding roster of named DC characters, each with their own multi-stage corruption arc

Cons

  • Management UI is opaque for newcomers; early sessions can feel like guesswork before the systems click
  • Character story depth is uneven across the roster — some heroines get extended arcs, others feel comparatively thin